You feel sad. You think, “I am sad,” which is an accurate assessment of the situation you are in. Or is it? You are happy. You think, “I am happy.” Right? What if both of these statements are wrong. How often do we allow what we feel to dictate how we perceive the situation? Maybe a better question is, how often do elite athletes, star performers, concert soloists, or Navy seals allow what they feel to dictate how they perceive the situation? Often times we can lose out on growth opportunities when we only listen to our emotions. Having a healthy mindset regarding what you experience in life can go a long way in growing as an individual and this can also be directly applied to sports. Continue reading What’s Your Mindset?
Today I want to discuss arousal in eSports, although it’s probably a different kind of arousal than most people are expecting. No, I don’t mean Sona or
PMantheon’s chest; nor do I mean Jim Raynor’s rugged good looks or Kerrigan’s naked-bug get-up. What I mean is the activation of the body and the mind, which functions on a continuum like this:
Research on arousal level in sports began as early as the turn of the 20th century with Yerkes and Dodson (1908) who discovered that with higher arousal it was harder to perform complex tasks, but easier to perform easy tasks. Since then we’ve come a long way to understanding how arousal relates to all kinds of performance from sports to arts. Continue reading Arousal in eSports
During IEM Kiev there was a short match in round 1 of the Starcraft 2 playoffs between Millennium’s Feast and Slayers MMA. After the game Mr. Bitter, a commentator at the event, interviewed Feast and we had a chance to hear about his qualification for the tournament, the games versus MMA, and his hopes for IEM Sao Paolo.